It reminded me as an artist, you have ideas you want to pursue, but it's easy to step over boundaries. "This was a great learning experience for me and the students. " My intention is never to scare people," Jenkins said. Jenkins recalled bystanders being shocked at the balloon-holding figure, and he said some people called a fire rescue squad shortly after he placed the structure in the river. "The main goal was for the students to learn how my work takes graffiti off the wall and into 3D space," he said. I never want to evoke a specific reaction, I just want people to challenge their surroundings." "Like all my sculptures in 'urban theater,' I created this piece to get the public to question what's around them. "At the program, I created sculptures together with the students," Jenkins said. Jenkins said he created this piece as part of an arts education program for teenagers at an arts-focused public high school in Sweden called Glokala Folkhögskolan, or Global Folk High School. IMPORTANT - Main renderings made in Blender 3.Account icon An icon in the shape of a person's head and shoulders. IMPORTANT - Main renderings made in Blender 3.1 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package! So, you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset! * generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) you can use it in Eevee for Blender, too * generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) * Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) * Cycles PBR shader for Blender (Principled BSDF and Eevee-compatible: base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines! Uniform scale object (scale applied in Blender 3.1). Real world dimensions scene scale units: cm in Blender 3.1 (that is: Metric with 0.01 scale). Polygonal, QUADS ONLY (no tris/ngons) 7526 vertices, 7524 quad faces (15048 tris). UV Layout maps and Image Textures resolutions: 2048x2048 PBR Textures made with Substance Painter. * other images: UV layouts (at least one).įormats included: FBX, OBJ scenes: BLEND (with Cycles / Eevee PBR Materials and Textures) other: png with Alpha.ġ Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package) UV-mapped Textures. 9-10 are screenshots from the Blender 3.1 scene, showing the UV Layout PROMO IMAGES: the first image has been rendered in Cycles for Blender in particular, you can find 11+ promo images in this description: Made in Blender 3.1 with a Cycles PBR shader with textures included (principled and Eevee compatible), then exported to OBJ and FBX materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package.Įasily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).Įach Object, Material or Texture provided in the package has a unique, meaningful name.
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