![]() ![]() ![]() If you wanted more of that, this is the quest that delivers it. The relatively short side campaign, against that mysterious mercenary force, is pure combat. Players that have gotten to around level 8 or 9 should feel fine here where my party at level 12 felt utterly overpowered without raising the difficulty. The actual White March campaign feels set up to be the “default” difficulty for the expansion with assumptions made on who might be brave enough to try it. Things start off with not one, but two requests for help - one to deal with mysterious forces gathering for a potential attack on your keep, Caed Nua, that will be a brutal test of your tactical savvy - and the big one taking you to the village of Stalwart in the far north region of White Run. My party had hit the max level in Pillars before taking on this adventure, so your mileage may vary depending on which quests you want to take on first. It’s also aimed at parties that already have a bit (but not quite too much) of experience under their belt. ![]() It’s not perfect, but it’s perfectly fine for players that can’t get enough of the world that Obsidian has established as its own fantasy playground. This is part one of the expansion to Pillars of Eternity paying tribute to Icewind Dale’s combat-heavy setting and snowy landscape. (Full disclosure: I was a backer on Pillars of Eternity) The White March has its own share of dangers though seasoned parties might find them a bit underwhelming. ![]()
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